By Chantal D
•Dec 9, 2024
Epic Games really needs to do some quality control on these courses. This is yet another course in their 8 course Professional Certificate that they are pushing where it has grading errors in the quizzes and awkward video production errors (like not cutting out fumbled words when the instructor resets and says it all again). The majority of the content itself is not bad, but these are all lacking quality assurances making the learning experience frustrating.
By 陈嘉伟
•Dec 15, 2024
There are some deficiencies in some tutorials, which almost prevented the project from being completed. Please check the video carefully and provide additional explanations.
By Felipe P d R
•Nov 26, 2024
The same bad joke os the Game Design course
By Moises O
•Jan 25, 2025
Good content overall blueprinting scripting, but the final evaluations are too much requirements, based on asking things from previous courses but not only this one, and it ask to actually Package your game as a ".exe" playable, but i never teach you that, and it not easy at all. it takes over 90Gb downloads in Visual Studio and other SKD in order to achieve it. The course doesnt prepare you for what it ask you to do. But if we talk about the Course content quality on ONLY that specific topic, its pretty good.
By Adrian P
•Nov 4, 2024
Thanks Ryan! I learned some very useful knowledge in this course. I am much more comfortable with event dispatchers now as well :)
By Waldemar K
•Oct 19, 2024
very good explained
By Dave D
•Mar 29, 2025
There was a missing lesson that was mentioned in the course regarding integrating interaction with the player character. Fortunately, a student provided details. Other than that the instruction on using blueprints and building mechanics with them were great! When I first took the course a month ago, the questions were not well aligned with the material (just the game design course when I took it). When I retook this course's quizzes just now they were fine, so perhaps the author has updated them in the past month? Similarly the instructions for what to do for the final project's instructions were not well either. They focussed on the process of designing a game (Ryan's other course) more than they did on what to provide in terms of game mechanics, which is what this course's material covers. That said the final project itself was a great exercise that helped solidify the lessons and the lessons themselves were good - with the exception of the missing lesson. Overall a good course, but it could have used more polish.